Megaverse VR Browser

Megaverse viewer — browser & VR controls

This is a short intro in the usage of out VR browser for VR-3D scenes.

Two ways in: an ordinary web browser (desktop/laptop, mouse+keyboard) and a
VR headset (Quest, via the browser’s “enter VR” button).

On-screen UI (both modes, drawn by the page)

Top menu bar (desktop):

ElementAction
Logo (left)Megalithic Visions home (/)
Back to the scene list (index.php)
Name · descriptionCurrent site
‹viewpoint› →Jump to the next saved viewpoint
?Open/close the full menu

Full menu (? button, or press M): a top-down 2D map with clickable viewpoint markers, a viewpoint list, and tappable PgUp/PgDn (height) and Z (debug) controls.

Debug overlay (press Z): triangle / vertex / draw-call totals, each object’s current LOD and distance, active exclusive zone, and head position.

In a web browser (desktop)

Do thisControl
Look aroundLeft-click + drag the mouse
Walk (relative to where you look)W A S D or arrow keys
Move forward / backMouse wheel
TeleportClick a spot on the ground
Raise / lower eye height (±0.5 m, remembered)PgUp / PgDn
Change viewpointTop-bar button · map marker · list · M
Full menu / debugM / Z
Home⌂ icon (scene list) · logo (site home)

Touch devices: drag to look; use the on-screen buttons for viewpoints and height.

In VR (Quest)

Enter with the headset/goggles button (bottom-right of the page). Then:

Do thisControl
Look aroundMove your head
Teleport-moveAim a controller at the floor → a teleport arc appears → release on the target (blink-controls)
Previous / next viewpointLeft thumbstick left / right
Open/close the VR menuTrigger or grip (either controller)
Use a UI buttonPoint the laser at it and pull the trigger
Aim / selectController laser pointer

The VR menu is a small panel that appears ~1.5 m in front of you and faces you.
It shows the site name + current viewpoint and two buttons:

  • HOME (blue) → back to the scene list
  • NEXT (green) → next viewpoint

Viewpoints re-apply on entering/leaving VR, so eye height is correct in both modes
(eye-at-viewpoint in the browser, floor-under-viewpoint in VR).

Indoor / detail (exclusive) zones

Some sites have a chamber interior that only shows when you go inside. Walk (or
teleport) into the zone and the exterior mound, ground horizon, and other objects
hide so you see just the chamber; step back out and the full site returns. This is
automatic — no button. Sub-chamber detail (LOD) sharpens as you get close.

Quick key reference (desktop)

W A S D / arrows  move (view-relative)      mouse wheel  forward / back
left-drag         look                      click ground teleport
PgUp / PgDn       eye height ±0.5 m          M            menu
Z                 debug overlay             ?            menu (button)